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NEW QUESTION: 1
Why has the local loop become a bottleneck?
A. Components in the local loop wearing out, causing delay while they are replaced
B. Increase in the number of people using e-mail
C. Increase in people making international calls
D. Increase in Internet access
Answer: C

NEW QUESTION: 2
Jacky encrypts her documents using a password. It is known that she uses her daughter's year of birth as part of the password. Which password cracking technique would be optimal to crack her password?
A. Brute force attack
B. Syllable attack
C. Hybrid attack
D. Rule-based attack
Answer: C

NEW QUESTION: 3
Welches der folgenden Fahrzeuge wird in der Vergangenheit am häufigsten verwendet, um wirtschaftliches Eigentum zu verbergen?
A. eine gemeinnützige Organisation
B. ein Offshore-Unternehmen
C. ein Berufsverband
D. eine Kommanditgesellschaft
Answer: A

NEW QUESTION: 4
For this question, refer to the TerramEarth case study. TerramEarth has decided to store data files in Cloud Storage. You need to configure Cloud Storage lifecycle rule to store 1 year of data and minimize file storage cost.
Which two actions should you take?
A. Create a Cloud Storage lifecycle rule with Age: "30", Storage Class: "Coldline", and Action: "Set to Nearline", and create a second GCS life-cycle rule with Age: "91", Storage Class: "Coldline", and Action: "Set to Nearline".
B. Create a Cloud Storage lifecycle rule with Age: "90", Storage Class: "Standard", and Action: "Set to Nearline", and create a second GCS life-cycle rule with Age: "91", Storage Class: "Nearline", and Action: "Set to Coldline".
C. Create a Cloud Storage lifecycle rule with Age: "30", Storage Class: "Standard", and Action: "Set to Coldline", and create a second GCS life-cycle rule with Age: "365", Storage Class: "Coldline", and Action: "Delete".
D. Create a Cloud Storage lifecycle rule with Age: "30", Storage Class: "Standard", and Action: "Set to Coldline", and create a second GCS life-cycle rule with Age: "365", Storage Class: "Nearline", and Action: "Delete".
Answer: C
Explanation:
Topic 7, Mountkrik Games Case 2
Company Overview y
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
* Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
* Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
Requirements for Game Analytics Platform
* Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.